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Making a white room
I have created a 3d Logo with some lighting. I had a floor object to catch the appropriate shadows, but there is now a desire to have the logo floating in white with a shadow beneath.
I can easily do this in photoshop, but I am wondering how I can get a “white” floor so that the final render shows shadows as if the element was suspended in air in a white room.
I tried a plane object and used luminance but of course the shadows disappear. Is there a way to cast shadows without resorting to using a colored or grayed object?
Thanks