Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D “Shooting” different scenes on the same “Location” in cinema4d – how to

  • “Shooting” different scenes on the same “Location” in cinema4d – how to

    Posted by Ace Billet on June 4, 2006 at 7:37 pm

    OK, so I built a living room, to be a location of several scenes later to be composited in AE.
    Probably the set will change during the work (new ideas = new furniture)
    So I thought of putting some cameras in the room (same project file)
    and each time render a different camera.
    This way I can save the labor of moving objects between project files, and having
    to keep them located on the same places.

    Is this the way to do it ?
    Is there a way for batch-render of several cameras ?

    also – how does “Save project” differ from the usual save file ?

    cheers
    ace

    Intel Inside, the world’s most popular warning label.

    Chris Smith replied 19 years, 11 months ago 3 Members · 2 Replies
  • 2 Replies
  • Björn Marl

    June 4, 2006 at 9:45 pm

    I would use a stage object and save the scene under a new name with a different camera set in the stage object. Then you can batch or net render those scenes.
    Save Project will not only save the C4D file but also all used texture files in a new directory. This is handy for transfer or to create net jobs.
    Cheers
    Bj

  • Chris Smith

    June 5, 2006 at 1:08 am

    i recently did this. I had one project and I rendered out 18 shots. I made 18 copies of the project file and set each one up for a different cam/timeline area to render. Then set a batch render of all 18. It was nice, I let it go and had it all rendered when I got back.

    Here it is BTW:

    https://sugarfilmproduction.com/Salute1.mov

    Chris Smith
    https://www.sugarfilmproduction.com

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy