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Activity Forums Maxon Cinema 4D noise and UV coords

  • noise and UV coords

    Posted by Colin James on May 3, 2006 at 3:33 pm

    Hey all, I’m trying to do some solar flares and I’m bending some planes in an arch and I’m applying a stretched image along the plane. The UV coords nicely bend the image around the arch…so I want to replace this with animated noise from within cinema, but everytime I apply the noise it is not bound by the UV coords and basically frontally projects. Is there anyway to have the noise get deformed by the uv’s like an imported image does? thanks

    Colin James replied 20 years ago 1 Member · 1 Reply
  • 1 Reply
  • Colin James

    May 3, 2006 at 7:22 pm

    nevermind y’all, I figured it out…I was just missing a mapping pulldown WITHIN the noise controls it was set to TEXTURE instead of 2D (UV) … works great now.

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