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Activity Forums Maxon Cinema 4D Help with 3DS model import!

  • Help with 3DS model import!

    Posted by Aaron Schurman on September 23, 2005 at 2:37 am

    Okay guys, so I need some help. Understand that I am a mograph artist and that is my approach to 3D! So I am working on some display stuff involving an Xbox 360 model. We purchased the model in .max format. My co-worker exported the model in .3ds format so that I could import it into C4D. So for the most part, it work…except…there are sections that look perfectly smooth when rendered in Max, but when the same object is rendered in C4D, it’s rough and angular. Even when applying a HyperNurbs or Phong tag, it smooths that part out, but screws up the mesh around other areas. Subdividing does not seem to help either. Any thoughts would be greatly appreciated!

    ::AARON SCHURMAN::BOYWONDERSTUDIOS::
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    :: AD :: WEB :: IDEASAREDANGEROUS

    Adamt replied 20 years, 7 months ago 2 Members · 1 Reply
  • 1 Reply
  • Adamt

    September 23, 2005 at 4:54 am

    It’s hard to say without looking at the file, but it may be that the Max object has Phong/normals information that isn’t translated to .3ds (a format limitation). This is often a problem with models originating in nurbs programs. Also, since .3ds is triangles-only the object won’t smooth well in HN.

    My suggestion would be to try to get the file in .fbx format, or failing that, .obj format.

    Also, depending on how dense the mesh is, you might be able to fix the problem areas by running the “break phong smoothing” function on selected edges.

    hth

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