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Help with 3DS model import!
Okay guys, so I need some help. Understand that I am a mograph artist and that is my approach to 3D! So I am working on some display stuff involving an Xbox 360 model. We purchased the model in .max format. My co-worker exported the model in .3ds format so that I could import it into C4D. So for the most part, it work…except…there are sections that look perfectly smooth when rendered in Max, but when the same object is rendered in C4D, it’s rough and angular. Even when applying a HyperNurbs or Phong tag, it smooths that part out, but screws up the mesh around other areas. Subdividing does not seem to help either. Any thoughts would be greatly appreciated!
::AARON SCHURMAN::BOYWONDERSTUDIOS::
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