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Activity Forums Maxon Cinema 4D a few newbie questions

  • a few newbie questions

    Posted by Bender on September 6, 2005 at 5:00 pm

    ok…here’s a short introduction

    i created a path in illustrator and imported it into cinema4D. then i created a cube(500m/1/m/12m) with 40 segments each axis and made it editable.

    i want the cube (or ribbon) to grow along the spline (the path created in illustrator). so i used the “path deformer plugin) to attach the ribbon to the spline.

    so the ribbon starts with a length of 1 and ends with a lengths of 2800m. because of the stretch of the ribbon it looked very edgy…so i subdivided it with a factor of 2. now it looks better…but if i go closer it still looks edgy and the rendering takes ages (dual g4 1Ghz 1gig ram).

    heres a screenshot (top view) https://www2.students.fh-vorarlberg.ac.at/~fhe6833/test1.jpg

    is there a easier(or less render intensive) way to create a ribbon which is growing along a path/spline…i thought about something like “extruding along path”.

    thanks so much
    florian

    aemm…if anybody is willing to help i could send the c4d-file!

    Chris Smith replied 20 years, 8 months ago 3 Members · 6 Replies
  • 6 Replies
  • Adam Trachtenberg

    September 6, 2005 at 5:18 pm

    Yeah, extruding a rectangle along a path would be a much better way to do it unless you need to animate the cube moving along the spline.

    You should use hyperNURBS with your current setup instead of using the subdivide command. HN will smooth and divide your mesh, but it’s procedural so you can turn it off (or turn down the subdivisions) for easier scene navigation.

  • Bender

    September 6, 2005 at 5:25 pm

    i need to animate the cube. so … is there a way to to it? what would you recommend?

  • Chris Smith

    September 7, 2005 at 7:20 am

    My fav is to create a spline for the full path (your ai path) and a small circle (for tubes) or thin square (for ribbons) and drop these into a Sweep Nurbs. Then animate the ‘grow’ parameter so that the tube or ribbon grows along the path. Then adjust the material properties to your liking.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Adam Trachtenberg

    September 7, 2005 at 1:16 pm

    [Chris Smith] “My fav is to create a spline for the full path (your ai path) and a small circle (for tubes) or thin square (for ribbons) and drop these into a Sweep Nurbs. Then animate the ‘grow’ parameter so that the tube or ribbon grows along the path. Then adjust the material properties to your liking.”

    That’s the best way to do it. The only downside is that you can only animate the end point of the sweep–not the start point. That’s where the path deformer plugin comes in handy.

  • Bender

    September 7, 2005 at 2:31 pm

    thanks very much!

    worked perfectly!

  • Chris Smith

    September 7, 2005 at 5:11 pm

    Brings up a good point why there isn’t a start AND end ‘grow’ parameter instead of just ‘end’.

    Chris Smith
    https://www.sugarfilmproduction.com

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