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Drawing polys makes me feel stupid
Hi! Fairly proficient in Illustrator I have a good grasp of splines, connecting them and so on. However in c4d (8.2) I struggle with what I thought should be very simple: connectiong shapes. I have a VERY simple shape I want to create: a rectangele modified so that the short sides are perfectly rounded; a sausage shape if you like (without the bend). Now in Illustrator I take a half circle ‘primitive’, duplicate and turn it, moves it down, select one endpoint on each shape and simply ‘connects’ them. Repeat for the other side and voila: the shape I need, geometrically perfect (it takes me four mouseclicks and three keyboard commands).
The half circle ‘primitive’ is available in c4d as well, and after placing two of them where I want them, makes them ‘editable’ I switch to ‘polygon’ mode so I can select the individual points and … the Bridge function in the Structure menu is greyed out! I can’t find another method either for what should be such a very simple task. Software shouldn’t make its user feel stupid, so in my opinion c4d should try to mimic to functionality of what is undoubtly the industry spline drawing tool instead of re-invent the wheel so to speak. Varitions serves only confusion here. In the meantime, I would gladly recive input on ‘how to draw in c4d’.
(Of course I can draw all my just-above-basic splines in Illustartor instead and import them, and that’s what I’m doing right now. But I could save a few steps, and drop that ubiquos re-scaling as well)