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jumpy soft IK – tutorials?
I’m animating a character in C4D 8.5 – he’s all together, i’ve used simple expresso to tie the eye directions together as well as simultaneous blinking.
The eyeballs and lids sit in the hierarchy with the body/head mesh
I have created bones and a soft IK system and used the claude bonet tool to carefully paint restrictions – the problem is that the eyes “jump out of the system as soon as I move the character – i’ve tried everything (that i know of)to sit them in the hierarchy
is a there a simple way to correctly animate these components independently while still being deformed by the bones, and covered by the overall hypernurb object?
are there any tutorials/ books/ references on character animating in C4D?
Macka