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Activity Forums Maxon Cinema 4D converting an extruded nurb to polygons…. newbie question

  • converting an extruded nurb to polygons…. newbie question

    Posted by Joe Carusoe on June 15, 2005 at 6:30 pm

    ok.
    i’ve got an extruded nurb object with roundings on the caps. i want to convert the thing to poly’s so i can sketch + toon it without outlines on the cap seams.
    i converted the object by using ‘current state’ to it…. but the main body and the 2 caps are still seperate poly objects. how do i make all 3 parts one object?
    thanks!

    Brian Jones replied 20 years, 10 months ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    June 15, 2005 at 8:05 pm

    Select the pieces and do a Functions/Connect

    and (blindingly obvious but just in case) don’t forget to hide the originals

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