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converting an extruded nurb to polygons…. newbie question
ok.
i’ve got an extruded nurb object with roundings on the caps. i want to convert the thing to poly’s so i can sketch + toon it without outlines on the cap seams.
i converted the object by using ‘current state’ to it…. but the main body and the 2 caps are still seperate poly objects. how do i make all 3 parts one object?
thanks!