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‘Flickering’ problems in an animation using Net Render & Radiosity
The problem I’m experiencing is that I get flickering light during a sequence rendered using Net render with radiosity lighting. I get this problem because each client renderer is calculating its own ‘illum’ solution, which results in a slight change in the radiosity illum solution every time one client renderer’s allocated sequence ends and the next one’s begin. If I render the entire sequence on one computer (which obviously defeats the point of Net render and it far too time consuming) the animation is perfect, because each frame’s ilum solution was calculated by a single computer, so no variences occur.
So how do I get around this? Surely others must have had this problem, how do big production houses get around this?
Is there a Net render ‘add on’ available which can allocate all the ‘ilum’ solution calculating to one computer for example? (Wishfull thinking?)
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