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BCC 6 OpenGL 16-bit? Boris Red – 8-bit?
Two questions about Boris bit-depth support:
BCC 6 for AE (Win) OpenGL filters are shown as 16bit, but only seem to work in 8-bit (in 16-bit I get just a black screen or AE rendering error). The BCC 6 release notes mention Rays as not supported on 16-bit (but they ‘do’ seem to work), but no mention of OpenGL. Oddly, the release notes for BCC 5 do note that the OpenGL filters are not supported for 16-bit. Clarifications, if you would?
The various Boris products (Red, Blue, FX, etc.) all show up as 8-bit only filters in AE (CS3), but everything I’ve seen suggests they should be seen as 16-bit. Are they only 8-bit supported?
Regards,
Ron Jurman