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  • Flying up a ramp

    Posted by Stuart Fellows on November 28, 2007 at 6:18 pm

    I searched for this and didn’t find something similar, though I suspect my search might have been weak cause someone must have asked this before.

    I’m trying to fly on a ramp say in space. If anyone has seen Mario Kart’s Rainbow Road that might be something similar. The real thing is I’m wondering if there is a way to do this with numbers. Using the camera tools (c) I find that pulling up when needed is not precise and there are jumps along the way. So I notice keying it out that something the ramp is off perceptually both too high or too low.

    I know this is a pretty typical thing to see in motion graphics just not sure the best way to pull it off.

    Thanks and apologies if I didn’t search hard enough to find the answer.

    TIA
    Stuart

    Stuart Fellows replied 18 years, 6 months ago 4 Members · 8 Replies
  • 8 Replies
  • David Bogie

    November 29, 2007 at 12:18 am

    Setting camera motion paths is usually easier done with nulls. Animate the null and parent the camera to point and stay hooked to the null. If you use a null, you can make lots of interesting moves and changes without having to rewrite the camera keyframes and you can accomplish moves that would otherwise be impossible such as a spiral crane-up move with zoom and tilt.
    But after a while you get so you understand how cameras work and keyframing the motion path becomes easier.
    I don’t know what you mean by your peculiar terminology: pulling up, using numbers, keying it out, perceptually off. Could be translation issue or you’re using non-industry terms.

    bogiesan

  • Stuart Fellows

    November 29, 2007 at 12:37 am

    Thank you. Why is it, aside from not having to reset the camera that the null is easier ? Is it because it doesn’t have all the loopy turns that a camera can make or something else I’m not seeing yet.

    TIA
    Stuart

  • Jason Milligan

    November 29, 2007 at 1:53 am

    Do you have auto-orient turned off for the camera?
    If not, it can make cam animation very difficult because it gives unexpected results if you aren’t aware it is aiming at the point of interest.

    You can find it under layer>transform>auto-orient
    or hit option(alt)+command(ctrl)+o

    Hope this helps.

  • Mike Clasby

    November 29, 2007 at 2:00 am

    This post by Chris Smith on how he uses Nulls with camera movements:

    https://forums.creativecow.net/cgi-bin/new_read_post.cgi?forumid=2&postid=878237

    Here is an AE project file (aep) for a nifty camera move Australian commercial by John Dickinson, very cool:

    https://forums.creativecow.net/readpost/2/872881?

  • Stuart Fellows

    November 29, 2007 at 3:00 am

    The file is for a mac.

  • Mike Clasby

    November 29, 2007 at 7:24 am

    Originally, but now it’s for everyone. Here’s the freebie version of StuffIt, no need to buy:

    https://www.stuffit.com/win/expander/download.html

    It works a charm for PCs, mine opens everything, zips included. I like it a lot.

  • Stuart Fellows

    November 29, 2007 at 12:22 pm

    Oh wow, that’s huge :). It’s amazing, as a side note, that I’ve read about all these things going through books, video, tutorials, but until you start to really dig into creating, you tend to forget sometimes. Maybe that’s me.

  • Stuart Fellows

    November 29, 2007 at 10:19 pm

    After reading the long thread about camera movement, can someone tell me what Chris Smith refers to when he says the “nullShake”. What does the shake do ?

    Stuart

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