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29.97 AE Project + 29.97 48k audio -> 23.98 deliverable
OK, so here is a question for which I am kinda sure I know the answer, but I want to put it to you wizards to see if I am missing something here.
I am working on an animated project that requires a 23.98/1080p deliverable. For reasons that will become clear I am pushing a 59.94 deliverable.
The problem is that the materials were never developed with the deliverable in mind. I know, please don’t get me started. I got brought into this project very very late in the game with everyone standing around going “huh?” to every question I asked re: frame rates and delivery.
I am outputting files from AE to ProRes422HQ for assembly in FCP. That part works a treat.
The audio lives at 29.97/48k and the complicated, heavily keyframed animation was created at 29.97. So the solutions I have tried are:
1. Rendering the AE project at 23.976. This produces a file that synchs fine in a “23.98” (23.976) FCP timeline. However, the animation is jittery. Changing the playrate in AE produces a final product that is noticeable jittery, skipping frames — skipping them consistently, but producing a final product that does not have the smoothly flowing animation desired.
2. Rendering the AE project at 29.97 and importing into an FCP 23.98 project. Produces the same sort of hinky animation as above.
3. Rendering the AE project at 29.97, conforming it to 23.98 in CInema Tools and importing into a 23.98 FCP project. This results in a smooth animation file, but (wait for it) the audio is of course about 20% too short. Slowing it down and pitch-shifting it in Soundtrack Pro gets everything synched up, but the dialogue, which in many cases is very rat-a-tat and wordy, often sounds as if the actors had had a stroke or other debilitating cognitive episode.
4. Taking the 29.97 AE output into a 59.94 FCP project. Everything synchs and is beautiful. But . . . the studio is insisting on 23.98 — or rather the at least three levels of uninformed proxies through which any request made by my boss go through before they get to anyone who has any clue about frame rates and delivery keep coming back to needing 23.98. I am quite certain that by the time anything I say gets to these folks it is like a game of “telephone” and the message is totally garbled by the time it gets there.
5. Outputting the 59.94 FCP project to tape and dubbing the 59.94 tape to a 23.98 tape. This looks great but the audio problem (the slowdown) produces the same appalling results as #3.
I am running out of ideas for getting this thing to live in a 23.98 world looking the way we need it to look. Just in the interest of due diligence, I appeal to you, COWsters. Am I missing anything that might solve this?