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  • FCP Audio Render Mayhem

    Posted by Joel Corwin on June 4, 2009 at 5:28 pm

    Im working in FCP 6 on a really bulky and complicated project. Its 160mb.

    My audio render files are religiously giving me hell. I’ve deleted them a dozen times and yet when I re-render them my audio levels jump up and down when played from the BEGINNING of a music track; not to mention horrid clicking between non-rendered and rendered segments. The audio files are all similar formats. No mp3s or that mess. Yes, in some places I am nesting sequences.

    The problem is not an isolated incident. It is going on throughout 2 hrs of media. There are about 20 sequences in my final nest. I put my original sequences with all of their sound fx in my final nest and i lay music underneath. If I tweak (keyframe) the music levels, the music jumps up and down irregularly between rendered segments and non-rendered. This is SO frustrating. I’ve been dealing with this for over a year and havnt figured it out. Let me also point out that this isn’t just in my nest. Sometimes in my original sequences I’ll lay in music (with keyframed audio level adjustment) and I’ll have the same audio jumping effect between non-rendered audio and rendered when played from the beginning of the audio file. If I delete the music track and bring in its source file. Sometimes it fixes the problem. Also, I dont want to collapse all the audio in case I need to make changes. What is the problem? Contaminated sequences? Any insight would be so much appreciated.

    I’ve searched online for days to find the answer to my problem. No luck.

    Joel Corwin replied 16 years, 11 months ago 3 Members · 7 Replies
  • 7 Replies
  • Rafael Amador

    June 4, 2009 at 5:34 pm

    [joel corwin] “m working in FCP 6 “
    Bad, very bad FC6.

    You haven’t say which kind of files that needs to be rendered.
    Why don’t you convert them to something that do not need to be renderd?
    like aiff 16b/48Khz.
    rafael

    http://www.nagavideo.com

  • Joel Corwin

    June 4, 2009 at 6:41 pm

    Oh, sorry. Its because I have so many layers of audio.

  • Joel Corwin

    June 4, 2009 at 8:24 pm

    I’m not sure the difference between that and Command R … but to answer your question, I rarely use the mixdown command.

  • Joel Corwin

    June 4, 2009 at 8:41 pm

    I’m not using the render manager. Im not sure Ive ever done that. What are the benefits? Is that my problem?

  • Joel Corwin

    June 4, 2009 at 10:21 pm

    What is the benefit of using the render manager? Am I missing a step by simply removing the files from the audio render folder? Is using audio mixdown important for any special reason?

  • John Fishback

    June 5, 2009 at 1:02 pm

    I second Dave. Whenever I have an audio weirdness, I do an Audio Mixdown. And it never hurts to trash prefs, repair permissions and run Disk Warrior.

    John

    MacPro 8-core 2.8GHz 8 GB RAM OS 10.5.5 QT7.5.5 Kona 3 Dual Cinema 23 ATI Radeon HD 3870
    ATTO ExpressSAS R380 RAID Adapter, PDE Enclosure with 8-drive 6TB RAID 5
    24″ TV-Logic Monitor
    Final Cut Studio 2 (up to date)

    Pro Tools HD w SYNC IO, Yamaha DM1000, Millennia Media HV-3C, Neumann U87, Schoeps Mk41 mics, Genelec Monitors, PrimaLT ISDN

  • Joel Corwin

    June 5, 2009 at 2:43 pm

    Hey Guys!
    WOw. I think that did it! I cant believe it. Using the render manager for deleting and using audio mixdown seems to have fixed every single one of my glitches! I’m so excited! 😀 😀 😀 😀
    NOt only did it fix all of my glitches, but when you do an audio mixdown in your original sequence, you DONT have to re-render it in your nest (which is what I was having to do).

    K, Thanks guys!

    -Joel

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