How do you want to apply the Motion Sketch Data to a camera, seems like an expression to convert Motion Sketch’s x to the camera’s z is possible, do you want to do something like that?
It would be something like this (Motion Skectch was used on Black Solid 1):
temp = thisComp.layer(“Black Solid 1”).position;
[value[0], temp[1],temp[0]]
This leaves the camera’s x at whatever you set it (value[0]) and makes the camera’s z be the same as the layer that got motion sketch applied (I used a Black Solid 1, it’s x. So the Camera Z now equals the motion sketch x.
If you want to make the z flight 10 times longer, add a *10 (times 10) to that z temp, the last one in the last line, making this expression:
temp = thisComp.layer(“Black Solid 1”).position;
[value[0], temp[1],temp[0]*10]
temp[1] is the Motion Sketch’s Y value and is what the camera’s Y will be in the expression.
Or… You could use Motion Sketch on a really large layer to get the flight you want.
temp [0] is the motion sketch x values, temp[1] is the Motion Sketch Y values. Depending where you put them in the array (I think it’s called), will be the x ,y or z of the camera position.
Whatta ya wanna do?