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Continuing image sequence render from crash point
I’m not in front of my workstation right now, but…
I’ve been trying to (I know, I know) change a 20min-long, HDV-60i, monkey-on-my-back to 24p in After Effects. I know how to do it. I know what should be happening. It’s just not working. It simply crashes after about the 800th frame. (oh, and I know about the secret menu memory tricks too, no luck in helping this particular issue)
I’ve tried direct copy and paste to After Effects from PP2, but had the unfortunate experience of whole-system-failure on several attempts. So, I rendered the thing out to a flipping huge huffyuv (40G+) file and imported that with at least the success of getting it started in the render process. Now AE just crashes after a while, letting me save to a backup copy before exiting the program. It is however generating beautiful frames for the first few minutes of video.
My thought now is that it should be possible to render this in sections, but I don’t actually want to have to cut the thing up (I probably will anyhow, I just don’t want to) to render in shorter blocks. Too bad there’s no way to render the png sequence until it dies, then start from the last rendered frame and continue. Of course, I tried “multi machine render” but it seems to only allow the “keeping track of frames” in the linear render time of the, well, render; thus accounting for the multi-machine concept, I suppose.
If anyone knows a trick that’d help save my slowly deteriorating brain please do tell.
If I have to go back and render it out to a different format that will work better for the conversion (including a tif sequence/etc…) I could.
Not the right forum, I know, but can Premier render out from chapter point to chapter point into separate numbered folders?
Or can I split the chapter points to separate sequences in order to port them to AE in smaller sections, thus skipping the crappy PP2 render stage entirely?P.s.
This is a mess I’m cleaning up, not one I made.