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Rendering 3d Shadows with transparency
Ok, so I have checked around for info on getting a 3D comp to have floor shadows only.
The solution seems to be making a white solid, matching it up to the floor, and having it accept shadows, then changing the blend mode to Multiply.
Cool that looks great when I have a background behind the comp. BUT now I wanna take this composition and render it out using millions+ for transparent video in flash. The catch is I need that shadow attached to it. When I turn off my background layer to go transparent with everything I, ofcourse, see the white solid again.
Is there any way to make a 3d object only receive shadows? So nothing but the shadow will show, that does not involve blending modes. That will support exporting.
Any help? thanks guys!
-ross