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Channel Combiner “cutoffs” my effect brightness
I am applying Channel Combiner to create an Alpha Channel in a CC Light Rays. I know I can set my Black Solid mode to Screen, but the result won’t be the same.
The problem is that if I apply Channel Combiner to it (selecing lightness and turning to Alpha) the bright of the CC LR diminish a lot. I tried other combinations like Max RGB to Alpha, but it was not perfect. Max RGB to Alpha Only doesn’t allow my CC Light Rays to be blue.
I need help now. Is there any other effect to turn Lightness into Alpha with no “cutoof”?
Thanks;
Lord Scales
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