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Is this an FCP bug or normal operation?
I have a complete program that I need to make a ‘shorter’ version.
So I duplicate the sequence and cut out pieces I don’t want.As it is going into audio post I want to use the main program to do the full mix and then replicate the cutdown I did in FCP so I don’t have to mix it twice.
My technique in FCP is to ‘nest’ the original sequence on top of the new copied sequence, disable it AND disable the track that it sits on.
Then when I do the cutdown the nested sequence gets chopped along with all the timeline components and then I export an EDL of just the vision track that has the nest. This EDL is used in audio post to tell me where to chop out the unrequired portions for the ‘shorter’ version. All the above works flawlessly but here is where I have problems…
I then need to export both versions separately to HDCAM. With the longer version I pre-render the timeline and it immediately edits to tape when I hit all the right buttons. But when I get to the shorter version I also pre-render the timeline but when I go to edit it to tape it wants to do a 30 min render again!
What I have found is that if I DELETE the disabled NEST track (which is also disabled) it doesn’t need to do the 30 min render again.
As I said earlier, the nest is disabled AND so is the track; so doesn’t that mean that it is not required? And if I tell FCP to render all after it has been render FCP flashes up the render box and closes it indicating that nothing needs rendering; but ‘edit to tape’ thinks differently…
In conclusion; if a sequence has a disabled nest sitting in there FCP thinks everything needs rendering when doing and edit to tape.
any thoughts?
Baz
What would I do without the ‘UNDO’ button!!!!