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compositing water
I have some footage of a person under water in a very controlled circumstance (the person is lit, but the pool is a single key-able color not represented on the principle). I need to eliminate the key color effectively, without removing all of the water attributes. I get the keying concepts, and the color-correcting for color bounce from the key color, as well as composting the shot into the scene. I even have particle illusion to add bubbles, etc. for better integration. All of this will be color corrected for matching purposes.
That said, I would like to keep some of the original bubbles and ripples caused by the actor, however in keying the color out I’ve lost those details. Is there a way to create a plate of just the water bubbles and swirls (the reflections within them are the key color right now) as a grayscale clip that I could use to create an image plate and a displacement map?