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AE7, OpenGL & a Mac Pro: Success… kind of…
I’ve been doing some experimenting today with OpenGL and After Effects 7.0.1 on a Mac Pro 3GHz with an ATI X1900 XT card. And I’ve found something rather odd, and I’m curious if anyone else has seen or noticed this.
I’m not sure if this is just an Intel-Mac issue, or possibly an ATI-Mac issue (or maybe my issue), but what I’ve been finding is that most while of the OpenGL accelerated features work great, like motion blur, transfer modes, etc., the effects that Adobe says are OpenGL hardware accelerated (or GPU accelerated, see Adobe Help for list of OpenGL accelerated effects) to any solid or layer (when OpenGL previews are enabled), AE crashes. Nothing new about that.
However, if I apply those same effects to an adjustment layer, it works as advertised… previews were more responsive and the OpenGL render (Use OpenGL option ON in Render Settings) was about 20% faster than a standard render of a project that used a lot of motion blur, fast blur and curves (all OpenGL accelerated effects).
Does anybody know why the OpenGL render plugin would behave any differently on an adjustment layer versus a normal layer or solid?