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Card effect
Posted by Imcbain on January 6, 2007 at 9:52 pmI need to create an effect in which several hundread still photos fly on-screen and construct the facade of a building, which will then fall away to reveal the building.
I am going to attempt to program the path of each individual still photo, which could take days. Is there any other way to do this that may save time?Thanks
Mylenium replied 19 years, 4 months ago 4 Members · 5 Replies -
5 Replies
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Mylenium
January 6, 2007 at 11:14 pmLook one post down – Card Dance is your friend.
Mylenium
[Pour Myl
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Imcbain
January 7, 2007 at 12:35 amExcept with card dance, you take ONE still and it cuts it into pieces. I want hundreads of small individual stills to fly on-screen and form a shape. I also want them to “fly on” as if the were being fired from a single source, not from all around.
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Ronaldo Montalvo
January 7, 2007 at 2:18 amtry googling photomosaic. maybe closer to what you need to do.
also look at https://www.ayatoweb.com/ae_tips_e.html
examples #31 and #50 might be a good starting point to build a wall of your building.
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Nate Vander plas
January 7, 2007 at 6:25 amHow big are the photos you’re are “building” with? If they are small enough, you could combine a couple Particle Playground cannons with pictures as particles and then use card dance to fake like those particles are actually landing perfectly on the flat surface (mask the particles so they don’t go beyond the walls).
If that doesn’t work, you could create a large file in Photoshop with a grid of photos and use that as a layer to build your building. Then when you have that where you want it, you can mask off each photo (create several duplicate layers). Create a keyframe for each layer in the position it’s in, then move it down in time and then move it to where you want it to start and add rotation, etc. That way you at least won’t have to position each picture exactly in line with the others- they will already be perfect. It might still be a bit tedious, though. Hope this helps,
Nate -
Mylenium
January 7, 2007 at 11:49 am[imcbain] “Except with card dance, you take ONE still and it cuts it into pieces. I want hundreads of small individual stills to fly on-screen and form a shape. I also want them to “fly on” as if the were being fired from a single source, not from all around.”
And what stops you from assembling them into one large image, matching the tile sizes? What’s the problem with having to create driver layers and animate them to get the behavior you want? I completely fail to see the difficulty in that and don’t understand why you simply don’t follow this line. Anyway, what you want can probably also be achieved with Particular by using your images as custom particles. Place them all in a pre-comp, each only 1 frame long. In the main comp, use that pre-comp as a custom particle. Set the sampling method to one of the “Split clip” types and make the number of clips equal to the number of images in the pre-comp. As emitter type, use a layer grid. Obviously this layer grid needs to be based on an animated emission map which you have to do in yet another pre-comp. Then it’s only a matter of getting the dimensions of the emitter right so your photos form a perfect grid. When emitted, you can target them towards a point in space by using a very stron radial field with a negative value. With your setup in place, put it in another comp and time-reverse it. It will now look like your images are being spit out from a point in space, finding their palce on thee grid.
Mylenium
[Pour Myl
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