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  • alpha for final cut pro

    Posted by Imnotdrivinganymore on November 14, 2006 at 4:45 pm

    i am very familiar with after effects and multiple editing softwares, unfortunately my new job is using final cut pro which i havent explore thoroughly…i edit promo and involve graphics

    i cant seem to find any alpha setting for graphics rendered in After effects (*.mov) for fcp and fcp cant import image sequences as far as i know…im still new with fcp.

    so please help me to import ae rendered files (*.mov or image seq) with alpha channel

    Michiel replied 19 years, 6 months ago 4 Members · 3 Replies
  • 3 Replies
  • Dan Blaim

    November 14, 2006 at 9:27 pm

    The way I have found to do this is to set your render to animation and change the depth in the Output Module Settings to ‘Millions of Colors+’. Unfortunately this will require you to rerender the movie once it’s in FCP, but I don’t know of any other solution.

  • Chris Smith

    November 15, 2006 at 2:11 am

    That’s the standard way. There is no native YUV codec that won’t need rendering in FCP that I know of that supports an alpha channel. So you use an RGB codec like Animation, PNG, TIFF, IFF, etc , etc that supports an alpha channel. Then like was stated set the colors to millions+. The ‘+’ means with an alpha channel.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Michiel

    November 17, 2006 at 10:49 am

    …also, FCP does support image sequences in a way but it’s rather cumbersome working with them. First, in the user prefs, under the “editing” tab you have to set the length of imported stills. For some strange reason I have to set this value to 2 in order to import the stills as 1 frame long! (might be a bug?). You can then import the images into a seperate bin and then just drag the bin to your timeline as you would a clip.

    I find it easier to either use animation codec directly from AE or convert any image sequences to animation first using Quicktime pro (or AE)

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