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Heat distortion?
I’m trying to figure out a way to create a heat distortion effect in 6.5. Here’s what I came up with so far: I have an engine sequence which I duplicated, put the duplicate on top of the orignial, created a mask for the area where I want the distortion to be and tried a few different distortion plugins (stock). the closest one I came up with was Distort > Turbulent Displace. The problem is, using that effect, it doesn’t really show the heat waves moving upwards, away from the engine. I thought about using a fractal noise layer which would be keyed to move vertically as my heat distortion layer, but I don’t know the next step to make it look semi-transparent, almost glassy. I tried using it as a Displacement layer, but that didn’t seem to work to well either. Is there any way to apply the fractal layer as my distortion for the original (or even duplicate)?
any hints would be appreciated.