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Quadro vs. GTX – Performance in MPE
I’m sort of in an obsessive mode right now. I’m about to invest over $12,000 in a full edit suite, and I’m making damn sure I have everything perfect for my needs. I got almost every aspect cleared up: CPU, mobo, RAM, RAID card, disks, PSU, Case, Video I/O, monitor…. all but one…. the damn GPU!
I’m having second doubts between a Quadro 5000 or a GTX580. For weeks, I’ve read the forums, many, many times. I’ve spoken to many local video editing integrator “specialists”, I tried to contact a product specialist at Adobe (and failed). I searched, researched, googled, yahooed and binged…
PRO QUADRO: Adobe seems to “cherish” the Quadros more then the GeForces in the form of: More Quadros in the recommended list then before, while only a few GTX have been added (probably to “please” the “commoners”). They showcase the Quadros more predominately in their videos on Adobe.TV. But Adobe can’t really say why they are better. Nor do they provide comparative benchmarks. Also, nVidia promotes Quadros to be the go to cards for CS5 and up, never mentioning the GTX series, let alone providing any insightful benchmarks. Video editing integrators don’t want to touch the GTX with a 10 foot pole, saying bullshit like “they heat up, break and are highly unstable”.
PRO GEFORCE: Yeah… obviously the price. Rare are the forum users recommending in favor of the Quadros. Everyone stated that GTXs are faster, and that Quadros are a waste of money. Even the heavy hitters. Spec wise, they are faster in every way: more cores, more memory bandwidth, more MHz… (Less RAM, but more then 1 to 1.5GB VRAM is inconsequential in MPE anyway). The GTX is a better card all around RAW computationally speaking. It’s gaming status gives it a bad rep in some way, but a properly cooled GTX shouldn’t be a problem, in theory.
What does MPE need? From what I’ve gathered through my research so far, is the number of CORES and overall SPEED! All of which are a lot less of in a Quadro. 10-bit? GTX580 supports it, like the Quadro! Instability due to over heating? Sure it’s hotter and draws more power, but I’m looking into the PNY with a water cooled GTX580 coming in the next few weeks.
And what’s this I heard about layer limits on GTX and not an a Quadro? How come? Quadro’s aren’t faster! Is it still the case on CS5.5? Or is that an imposed limit to promote the sales of Quadro’s? Kind of a cheap marketing ploy if you ask me? I don’t care how much drivers are optimized on a Quadro, it’s impossible to optimize them in such a way that a 256 core Quadro would beat a 512 core GTX… If it’s the case, then GTX drivers are pretty badly written in the first place.
It is said that: A Quadro is not a gaming card, and it will not perform well in games. Alternatively, a GTX is not a 3D Workstation card, and will not perform as well at 3D modeling and rendering. I’ve heard the speech about Quadro drivers being optimized (thought mostly for OpenGL and 3D stuff, I gather), and that the GeForces were optimized for pushing pixels, for the obvious gaming capabilities. So what category is MPE in really? MPE is not 3D/OpenGL, calculating vectors and polygons by any means. But does seem to react well to more cores and more speed, pushing data and processing pixels, just like a game!?!?!?!
Nowadays, the gaming world is driving a lot of high end industries. Aviation is one. Did you know that CAE full flight simulators run off GTX cards? Yes, real airline pilots basically train on gaming cards. I know this for a fact, I’ve seen the evolution in corporate videos I did for them. Two years ago they ran on GTX285, last year was the GTX480, and now it’s the GTX580. They looked into the Quadro cards, and it wasn’t a viable solution. It simply did not process enough compared to the GTX. Not to mention the were more expensive.
I’ve never seen a fair comparison between a Quadro and a GTX on PremierePro MPE. By fair comparison, I mean using the SAME computer, changing only the card, and running the same Benchmarks (PPBM or others) or any other real-world tests. Testing different things that would challenge the Mercury Playback Engine in various ways.
Side note: A GTX for PPro MPE is not that solicited when you think about it. It works like crazy when you play the timeline. Everything else is CPU and RAM driven. Only MPE uses CUDA. Besides, any game will overdrive a GTX a hundred fold, compared to MPE, because it is always running it’s virtual environment non-stop.
As you can see, I’ve done my homework. Although only summarized here. Yet, I still can’t find a definite web resource, or persons that actually unbiasedly tested both fairly, that can answer this often asked, but simple question: Money aside, what is really better, a Quadro, or a GTX? And why?
Thank you all for your patience! 😉
Frederic Segard