Activity › Forums › Adobe After Effects › How would I recreate this shield effect. (video reference included)
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How would I recreate this shield effect. (video reference included)
Posted by Shane on April 10, 2006 at 7:58 pmHere is the link to the shield effect I want to recreate.
https://video.tinypic.com/player.php?v=v4wcol
Im currently using Cinema 4D, and I already have the city modeled, and now I want to create an animation of the shield rising over the city. I dont think this can be done in C4D, and im assuming this will need to be done in a 2D app, like AE. I have AE 6.
Can anyone take a look at the reference video for me and try to guess at how it was made? Ive tried to do this in C4D, but it wasnt even close, so it looks like this is a job for 2D, unless of course, im missing something in C4D.
Thanks
Shane replied 20 years, 1 month ago 5 Members · 20 Replies -
20 Replies
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Tony Kloiber
April 10, 2006 at 8:33 pmAnimated displacement map. Tracking if your shot moves.
TonyTony
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Harryjf
April 10, 2006 at 8:35 pmI was thinking a little creative Fractal Noise, masks and glows.
Here is a quick rough of what I am talking about:
https://graymachine.com/dropbox/ae/shield.aep
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Shane
April 10, 2006 at 8:49 pmI’ll take a look at that file the_harryjf. Thanks
Could this kind of effect rendered in AE be placed on a sphere object in 3D? (such as C4D). That way I wouldnt have to do any tracking.
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Harryjf
April 10, 2006 at 8:57 pmI’m not a C4D guy…
If works like Maya, you would render the file as an image sequence, then use that image sequence to define the color of your shader (or whatever c4d calls a texturing node).
Maya has a little checkbox for “Image Sequence” when you assign a file as a texture, I am sure c4d has something similar.
If you are wrapping this onto a sphere, you might want to consider sizing up the comp in AE a little.
Harry
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Shane
April 10, 2006 at 9:30 pmThe file would not open. It said it was created on a MAC, and I forgot to mention im on a PC.
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Harryjf
April 10, 2006 at 9:39 pmIt should open fine. An AEP is an AEP. What version are you on? Are you using the Standard Bundle by chance? That could be the problem.
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Shane
April 10, 2006 at 9:47 pmI am using AE 6 Pro. It said “This aep was created using AE 6.5 on a MAC. Time to upgrade!”
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Chris Smith
April 10, 2006 at 10:24 pmit’s not a platform prob but a version problem.
You could use AE to generate the maps, but use a shader in C4d for the actual effect. Yeah, creat a sphere around your city.
Turn on the transparency channel and put an animated noise map in there. You can really do all this in C4D very easily (more easily than in AE me thinks).
Use the 3D noise in C4D to generate noise maps, use the gradient shader to have less transparency on the edges where there will be more glow. In the transparency channel, set the AOI (angle of incidence) option so that your noise distorts the image beyond it. Play with various specular options, and glow effects.
If you learn the shaders in C4D, there is almost nothing you can’t do or animate. You can also create particle systems that flow along the sphere and use them to generate Pyroclusters for the kind of smoky quality but in more 3D than just a noise shader.
But you certainly don’t need to go 2D for it. The only reason I would think you would go 2D is to get video of certain things like ink flowing in water to use as a map to be applied in one of the material channels in C4D to give a more real organic quality than just procedural shaders.
Chris Smith
https://www.sugarfilmproduction.com -
Chris Smith
April 10, 2006 at 10:25 pmI should clarify that most things are done in 2D as a composite stage where you can do a multipass out of C4D to really refine the shield quickly using simple 2D filters. But my point was that the effect itself doesn’t need to use 2D. C4D shaders are extremely flexible and powerful.
Chris Smith
https://www.sugarfilmproduction.com -
Joe Bird
April 10, 2006 at 10:28 pmI would do it in c4d. Use a sphere with a transparent material with an animating noise in the transparency properties. Also use the alpha channel for the wipe-on.
maybe affect the lumince channel using a turbulent gradient… There are so many ways to create moving textures in c4d… very helpful stuff.
what version of c4d are you running?
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