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Duik (Bassel) V 16.0.9 How to keyframe AFTER auto walk cycle?
I’m sure there is super obvious I’m missing but I’ve been looking for a solution to this for over a month and its driving me mad:
I have used the auto rigging feature in Duik 16.0.9 to make a simple walking character. No problem so far.
Now, within that walk cycle, I want to make the character lift his arm and wave. – With know luck.
When I first try to grab the hand controller, it doesn’t budge. Then somebody told me, quote, “You need to keyframe the ik/fk switch in each hand controller to enable the IK controls once the walk cycle has finished.”
But I still can’t figure it out. The IK hand switch can either be set to off, or on, and not be keyframed. If its off, the arms swings with the walk cycle, and if I set it to on then I can move the arm around but it will just jump to that new position, not move from point a to point b :(
What am I missing?
