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Best workflow for adding real-world handheld camera wobble?
I’ve built a corkboard with some photos stuck to it and animated the camera to move between the photos, revealing them one at a time.
I also want to add some real-world handheld camera wobble. I’ve created this by shooting about 30 seconds of footage on my phone pointing at a target on my desk while letting my arm shake a bit, motion-tracking the result, and applying that track to a null.
Then I precomped all the image layers and parented the precomp to the null. Bingo, a completely organic-looking handheld camera shake effect.
But is this the best/most efficient way of achieving the result I want?
I’ve been wondering if there’s any way to do this just using the AE camera. Is there a technique for applying the motion track to the camera while also maintaining the specific keyframes that move it from one photo to another at specific points in the timeline?
I know I could use an expression to generate camera wobble, but I think that motion-tracking genuine camera shake produces a more realistic result.