Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe After Effects Help Wave world+caustics = can’t make multiple ripple points

  • Help Wave world+caustics = can’t make multiple ripple points

    Posted by Myles Thomas on October 25, 2022 at 2:26 am

    Hello,

     

    I am relatively new to after effects and have been studying wave world and caustics in order to create ripple points in succession, attempting to generate a simulation as if rain drops had touched water one after another.

    This would be for a 20 second intro animation to videos and would only need about 6 ripple points, arranged and times to look like a shatter of rain has hit some water, which I have the look of a reflection from an image I made.

    Following a YouTube guide, I’ve gotten quite familiar with the effects and produced a lovely single ripple point with nice lighting and bouncing off edges etc. However, the FIRST ripple point is where it ends. No matter what I do, I cannot achieve a second ripple point, never mind a third.

    Producer 2 refuses to create a point as pronounced as the first and there is no producer 3 etc. Also, I tried keyframing moving to a different point in producer 1 after zero amplitude and frequency keyframes, but the new spot refuses to produce a fresh ripple point of origin.

     

    I’ve also tried to duplicate wave world and caustics, but only one set or the other is ever visible, they refuse to coexist.

    I’ve seen the radiowave method, but it doesn’t look like it will produce the same realistic physics and appearance.

     

    Can anyone please help me?

    Filip Vandueren replied 3 years, 10 months ago 2 Members · 1 Reply
  • 1 Reply
  • Filip Vandueren

    October 25, 2022 at 9:52 am

    Hi Myles,

    I don’t have the problem with the 2nd producer not having the same effect as the 1st, providing it has the same parameters. (the 2nd one defaults to a much higher width/height value, and this significantly reduces the energy/visibility of the wave even if the Amplitude is set the same as that of a Producer with a smaller width/height)

    To combine many different instances of Wave World, I would precompose, and blend mulitpe layers using Hard Light or Overlay. The combination using these blend modes is not 100% Physically accurate, but close enough for motion graphics IMHO.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy