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Facetracking issues trying to pin a 3d object to 2d footage
Hi. I am having a particularly difficult time with a head track. I need to pin an e3d object, a helmet, to his face. I then mask around his fingers on a higher layer to have in front of the helmet. (I thought THAT would be the tedious part)
The footage is, essentially, green screen 720p, so no issues with other elements. It is the 3d coordinates I am struggling with.
Facetracker works great with detailed tracking but has no 3d coordinates so it isn’t enough. I use facetracker to nulls script but it really only works for corner pinning and 2d siutations. I THINK) Perhaps it would be enough if I were better able to keyframe the 3d rotation, but I am not.
Mocha works great with corner pinning but, again, I need 3d data(i think) to perfectly pin the helmet.
Boujou and Pftrack both are having difficulty due to his fingers in the foreground. (I THINK that is the issue. I cannot seem to get enough tracks to stick perfectly to get a flawless camera solve. I have done well over a dozen solves but the export comes out way jittery in both AE and 3dsmax But I am not an expert on any of this stuff so it is possible I am doing something wrong. :/ (Although I believe I have configured all parameters correctly) But I am pretty sure that the issues are with the track, not the export
I try not to ask for help cause I like to figure stuff out on my own but I am kinda really stuck. If it were just this clip, it would be fine, I could manage the matching, myself, but it is actually four minutes of it, and at different distances from the camera, all with similar sh%t in the face foreground, fingers and hands jacking up the track.
Edit- as I was typing I was thinking maybe I just break each shot down into even more parts… Should I track this one three times? One for the center facing, one for each the left and right rotations? I was hoping for an easier, less time consuming way but maybe the footage won’t allow for it… I apppreciate the help, any help
Here is a clip https://youtu.be/RtOmEPYnHTw
Thanks.
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