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Hi res images used in complex 3D poly model slowing computer down. Any way to replace with proxies?
I’ve been building a “3D” bed out of masked and 3D oriented images of plants for a surreal music video. The images are apx 5k and at first building it was fairly easy, lots of precomposing, masking, and 3D orienting flat planes. But as I added more and more of these images things slowed down more and more until now with only 17 layers (maybe 24 including those in nests) my imac with 20GB of RAM and a 3.4Ghz CPU (a bit old but generally pretty strong) is now taking about 3 minutes for a still frame in full res.
This has gotten unusably slow and I’ve put a ton of work into designing this 3D object of planes. Is there any way I can replace these files with lower res versions without everything falling apart? I imagine the basic replace method would have all anchor points, masks, mesh warps and relative distances completely off and I’d have to start over.
If that turns out to be my only option, is there any rule of thumb for how many image files of what size a computer of my specs should be able to handle? I just don’t want to keep accidentally slipping into this situation where all seems fine until it comes to a gradual halt.
Thanks!