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Is it possible to have an IK rig with 4 nulls?
Hello,
There seem to be lots of scripts/resources for making a traditional rig, where there are 3 rotation points (eg, shoulder, elbow and wrist). But I was wondering if there is a way to create a 4 rotation point rig, eg for a horses leg?
For example, if I had all the artwork setup, and placed 4 null objects that would act as the pivot points for the artwork to be parented to, is there an expression/s I can apply in order to rig them up, so that If I moved the last in the chain it would act as an IK?
Thanks!