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Activity Forums Adobe After Effects Solution needed for odd combination: 3D,AI layers, Gradient FX and Cont.Rasteriz

  • Solution needed for odd combination: 3D,AI layers, Gradient FX and Cont.Rasteriz

    Posted by Steve Bentley on February 3, 2022 at 7:38 pm

    Too bad topic titles can’t be longer – anyway:

    I have a comp that uses illustrator elements. These are toggled to 3D in AE and a camera is in use. These layers sit at various depths and have to be scaled to get them the right size relative to each other.

    Normally I would use the continually rasterize button and the best quality button and all would be well. However, I’ve had to use the gradient effect on some layers and with the Cont Raster button turned on this effect doesn’t track with the object as the camera moves (this makes sense, since its being continually rerasterized on each frame but the gradient nodes don’t change per frame – and there too many of these to write a script that relates the grad node positions to the objects world position and shape).

    To get the effect to track, I have to turn off the continuously rasterize button but this of course leaves the edges soft since the Ai files are being scaled and viewed in 3D. To overcome the softness, I have to choose draft quality to sharpen it back up again.

    Because a 3D camera is in use, am I going to run into sub pixel positioning issues with the draft choice (as would be the case in a 2D comp)? Or does the 3D camera just force a high quality rasterization and I’m covered?

    With the sorry state of video card driver conflicts, the sorrier state of mercury transit and the less than silky smooth playback on preview, I’ve just gotten used to ignoring glitchy playback. But now I need to know if those glitches are just adobe and nvdia not playing nice or actual glitches due to draft settings.

    Robert Müller replied 4 years, 2 months ago 2 Members · 1 Reply
  • 1 Reply
  • Robert Müller

    February 4, 2022 at 12:03 pm

    Hi,

    you could precompose the AI elements and change the size of those comps and the AI layers with continuously rasterization enabled. If you place them in your regular comp now AE should just handle them as big layers without the need to rasterize cont. those

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