-
Point cache to morph pose?
Hi there!
I created a keyframed per-vertex animation (actually its a baked cloth simulation) and I am trying to create a new mesh (same vertex count) with a morph tag that has a pose for every frame of that animation, and uses the keyframed mesh as the target.
The goal is to “replace” the keyframed animation with pose-morphs, so I can use that morph data to create an animation in a game engine I work with.
What would the smart way of doing this? I really don’t want to do current state to obj for every frame and create a poses that target every mesh 😥
Thanks in advance!
Sorry, there were no replies found.