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  • Point cache to morph pose?

    Posted by Francisco Bozzo on November 4, 2021 at 12:32 am

    Hi there!

    I created a keyframed per-vertex animation (actually its a baked cloth simulation) and I am trying to create a new mesh (same vertex count) with a morph tag that has a pose for every frame of that animation, and uses the keyframed mesh as the target.

     

    The goal is to “replace” the keyframed animation with pose-morphs, so I can use that morph data to create an animation in a game engine I work with.

     

    What would the smart way of doing this? I really don’t want to do current state to obj for every frame and create a poses that target every mesh 😥

     

    Thanks in advance!

    Francisco Bozzo replied 4 years, 10 months ago 1 Member · 0 Replies
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