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How to create a trail of stars under a flying carpet…?
Hallo every body,
I’m gonna be crazy with this problem.
I want to create a trail of stars under a flying carpet that is brewing: I rendered in 3d the carpet, but I could also import directly 3d obj carpet, via Cineware or Element3D, but anyway, how can I create this trail of stars (or stardust…) placing it under the MOVING carpet? Carper is taking off…
I tried with particular but I can’t, link rightly the particle solid with the carpet… of course I create in C4D a reference tracker to match the carpet moving path, but again, I can’t link it with the particle. Or maybe I should use Trapcode FORM…?
I tried Cineware as well, but you can apply any trapcode to the 3d object…
Or maybe with 3D element..
Any idea?
In short, what recommended technique to achieve this effect?Many thanks for a reply!