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Mograph Clones with alpha cutout
I’ve set up a flat grid of “lights” in cinema using a simple sprite with an alpha channel going into a mograph cloner. The alpha channel works and cuts out the sprites relative to the background but where the clones overlap each other the alpha does not calculate correctly. The alphas do not seem to calculate “inter-clone-ally”
I have already set this scene up with actual lights and it works but it renders slow and I’m trying to save on render time by faking it with sprites.
The file
14244_spritesexample.zip
