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Voronoi fracture and gravity
hey everybody, I’m trying to shatter a circular window with the Voronoi fracture (I’m in R18).
I’m using a sphere as a rigid body and then having that smash through the window (also set to rigid body).
but whenever I animate the sphere to pass through the window it will do one of two things:
1) If I set the force tab within the dynamics tag of the sphere to 100 in the FOLLOW POSITION: the sphere will pass through BUT wiggle and the pieces falling off seem to wiggle strangely rather than just explode out and fall after initial impact.
* I have set the gravity to zero so I can have the window set in place.
If I don’t set the follow position to 100 and leave it at zero, the sphere travels very very slowly and definitely doesn’t travel within the keyframes I’ve recorded, ie takes a really long time.
I tried going through the dynamics tags to see if there was anything I could work with there but didn’t get anywhere.
any advice appreciated, hope everyone is well and safe
thanks
Ignacio
PROJECT FILE: 14207_vrfr1.c4d.zip