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Bodymovin 3D camera Limitations??
Im trying to create a simple cube spin animation with the cube made up of 6 solids or shape layers all perfectly aligned. BUT I would like to use this in an isometric view so using a camera and setting angles of the camera to specific isometric values along with the cameras focal length.
As soon as I use a camera in conjunction with body movin it seems to not want to export a .json file correctly, as in either nothing exports or everything is in the wrong place an looks flattened. I think it creates an html file fine but no dice with the .json. Is this a known limitation of bodymovin or am i doing something wrong?
also bodymovin only seems to want to render out animations when the view port is set to front.
Many Thanks in advance.
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