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Activity Forums Adobe After Effects does a camera always degrade a layer?

  • does a camera always degrade a layer?

    Posted by Antony Buonomo on December 21, 2005 at 11:06 am

    That’s a very clumsy way of putting it but here’s what I mean:
    I have a vector graphic nested a couple of times. In the main comp I have a camera. If I track in too far to the graphic the edges (of the graphic) become pixellated. All relevant ‘continuous rasterization’ switches are on but the camera doesn’t seem to respect this. What am I missing?

    A

    Antony Buonomo replied 20 years, 4 months ago 4 Members · 4 Replies
  • 4 Replies
  • Mylenium

    December 21, 2005 at 11:09 am

    Nothing. That’s what’s called texture filtering/ oversampling and will happen with every 3D layer no matter of what type. There’s nothing you can do about it.

    Mylenium

    [Pour Myl

  • Dave Beaty

    December 23, 2005 at 3:11 am

    I concur. I did a highway with billboards with a camera cruising down the road, like some of the first AE 5 tutorials, all with sharp vector shapes down to the closest intersection of camera and objects. I was using EPS vectors created in AI. Each EPS was imported as a seperate object and continuous rasterization checked.

  • Greg Neumayer

    December 23, 2005 at 11:22 pm

    The one bummer about continuously rasterized vector art is the masking. I couldn’t get masks to respect the 3D space, or even get them to mask 3D objects as overlying 2D masks for that matter.
    The manual has a brillant solution: “Turn off the collapse button”.
    Gee, thanks for not acknowledging the issue, Adobe.
    LOL.
    -Greg

    Antifreeze Design
    https://www.antifreezemotiongraphics.com

  • Antony Buonomo

    December 24, 2005 at 11:01 am

    I got this from Adobe when I signed up to their Expert Technical support:

    “Before I get into a workflow that will work, let me step back to the core of the problem- AE 6.5 has a bug: When you have a nested 3D layer with the Continuously Rasterize switch turned on, if masks are applied in both the master and child comps, the masks will not render properly. I confirmed that this bug has been fixed in AE7, and the customer’s project works as expected.

    To get round the problem the customer doesn’t need to use nested layers. What he should be using is a track matte layer with the animated masks. Specifically, here’s how to do it:.. ”

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