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Activity Forums Apple Final Cut Pro maintain x or y axis while dragging clip

  • maintain x or y axis while dragging clip

    Posted by Adam Chesbrough on September 13, 2012 at 2:59 pm

    How do I maintain a clips x or y axis while dragging the clip left, right, up, or down. This is a basic feature in every editing suite. Usually just hold shift or cmd (I have tried all combinations) so if has to be possible. The only way that I can do it now is by dragging the position in the inspector. Thanks in advance for helping

    Macbook Pro Retina: 2.6GHZ i7, 16GB RAM 1600MHz DDR3, GT 650M 1GB RAM

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    Bret Williams replied 13 years, 9 months ago 6 Members · 16 Replies
  • 16 Replies
  • Bill Davis

    September 13, 2012 at 5:24 pm

    The geometry functions are pretty much a direct port from Motion.

    Easiest way within X is to have the inspector open – Select the element you want to move in the storyline – Look for the Transform line in the inspector – click your mouse on the number of the X coordinate and when the two little arrows appear – drag up or down.

    The graphic (or whatever) will slide left and right to taste. You also get a numeric display so that if you need to do multiple things or just want to keep even increments, you can simplify your numbers, cut and paste them for other elements, or type in new coordinates.

    After a while it’s as easy as clicking and dragging on the picture, but a lot more precise IMO.

    Hope that helps.

    “Before speaking out ask yourself whether your words are true, whether they are respectful and whether they are needed in our civil discussions.”-Justice O’Connor

  • Ricky Dominguez

    September 13, 2012 at 5:28 pm

    Adam, shift and draggin X or Y it working for me, trash preferences.

    Ricky Dominguez
    Luna Films
    Puerto Rico

  • Jeremy Garchow

    September 13, 2012 at 5:37 pm

    You have to actually grab the “puck” and hold shift as opposed to just grabbing anywhere on the image.

  • Jeremy Garchow

    September 13, 2012 at 5:38 pm

    By the way, if you don’t have a puck, hit Shift-t.

    Jeremy

  • Adam Chesbrough

    September 13, 2012 at 5:41 pm

    Thanks guys. I am just used to repositioning within the window. It would be great if the inspector corresponded automatically to the clip in which the playhead was currently on. That way I wouldn’t have to use the mouse to click on clip, goto inspector and drag the x and y axes.

    Ricky, are you saying that you shift drag in the viewer maintains the absolute x and y axes or are you referring to the inspector?

    Macbook Pro Retina: 2.6GHZ i7, 16GB RAM 1600MHz DDR3, GT 650M 1GB RAM

    Hackintosh (Sandy Bridge): i5 2500, 16GB 1333MHz DDR3, Nvidia GT640 2GB RAM

    OWC 4TB RAID0 (using esata)
    Tempo SATA Pro ExpressCard/34 (3Gb/s)
    Echo ExpressCard Pro Thunderbolt Adapter

  • Ricky Dominguez

    September 13, 2012 at 5:42 pm

    Take consideration that it only works dragging from the center.

  • Bill Davis

    September 13, 2012 at 5:43 pm

    Laughing to myself…

    All these countless hours sitting at X and I never knew that Shift T deal.

    So much still to explore…

    “Before speaking out ask yourself whether your words are true, whether they are respectful and whether they are needed in our civil discussions.”-Justice O’Connor

  • Ricky Dominguez

    September 13, 2012 at 5:44 pm

    I am referring to the viewer not the inspector.

  • Adam Chesbrough

    September 13, 2012 at 5:47 pm

    Jeremy has the solution! Grabbing the “puck” is the solution. To clarify for everyone the “puck” Jeremy is referring to is the center circle. See below:

    Macbook Pro Retina: 2.6GHZ i7, 16GB RAM 1600MHz DDR3, GT 650M 1GB RAM

    Hackintosh (Sandy Bridge): i5 2500, 16GB 1333MHz DDR3, Nvidia GT640 2GB RAM

    OWC 4TB RAID0 (using esata)
    Tempo SATA Pro ExpressCard/34 (3Gb/s)
    Echo ExpressCard Pro Thunderbolt Adapter

  • Jeremy Garchow

    September 13, 2012 at 5:49 pm

    [adam chesbrough] “Thanks guys. I am just used to repositioning within the window. It would be great if the inspector corresponded automatically to the clip in which the playhead was currently on. That way I wouldn’t have to use the mouse to click on clip, goto inspector and drag the x and y axes.”

    Well, if your clip is in the Primary Storyline and your playhead is over the clip, simply hit ‘c’ which then selects the clip. Then hit Shift-T. You will now enter the transform “mode”. Grab the puck, hold shift, slide in the direction you want and it will lock on the axis.

    If your clip is not in the Primary, simply hover the mouse over the clip you want and hit ‘c’ to select it.

    Jeremy

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