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It’s All Connected — Clip Relationships and The Magnetic Timeline Paradigm
In case you missed the massive, Tedious Track Based Editing thread, you might want to grab a drink, take a deep breath and dive in.
It raised a ton of issues we’ve been debating for well over a year now — the merits of tracks vs trackless, what do some of us mean by absolute vs relative time, musical scoring as an analogy for the traditional timeline, and the differences in editing mechanics between FCPX and traditional NLEs.
These sub-threads got me thinking again about the magnetic timeline paradigm itself and the data model behind it. I think these posts from Walter Soyka are a great explanation of the patented, FCPX anchored timeline model:
[Walter Soyka] “The FCPX magnetic timeline has a different underlying data structure (parent/child hierarchy) than a traditional timeline (EDL). I’m arguing that both timelines express their data models in the tools they offer the user and the way timeline maneuvers work. I’m arguing that FCPX exposes its internal data model in its external UI. I’m arguing that because clip relationships underpin FCPX’s representation of a timeline, FCPX automatically reflows (and shows you those magnetic preview reflows) every time you make (or consider) an editorial change, and that it does so according to a set of rules that are a consequence of that parent/child data structure. I’m arguing that there is no parallel for this behavior in traditional timelines, because they lack this higher-order construct relating clips back to the beginning of the timeline.”
[Walter Soyka] “A traditional timeline provides tools for moving clips through absolute time, thereby redefining their relationships. The FCPX timeline provides tools for changing clips’ relationships to each other, thereby redefining their positions in time.
FCPX is “aware” of clip relationships in away that traditional NLEs are not.”
That got me thinking about clip connections and the clip relationships themselves.
Back in February 2011 in a long thread about FCPX and multi track audio, in a reply to one of my posts,
[Jeremy Garchow] “It’s not the magnetism that’s the problem as you can easily control what shifts time in FCPX, it’s the connections that you have the most trouble with.”
The more I think about it, Jeremy’s right. I have a problem with the parent/child clip relationship paradigm. And that problem is the root of my problem with the magnetic timeline in general. I think I’ve finally figured out why. I’ll get to that, but first I wanted to go thru a couple thought experiments.
One way to think of clip connections is as a special type of grouping. For example, in Premiere Pro it’s possible to select any number of clips on the timeline, group them, and they’ll move together when you move any one of them.
I started a subthread here, where I asked Jeremy, Walter, and anyone else still following, a hypothetical question about what defines a “clip relationship”:
[David Lawrence] “Let’s ignore the FCPX data model and the collision avoidance/overlap behavior of connected clips and think strictly about the notion of clip relationships from the standpoint of user intention.
If I have the ability to group objects together on the timeline so that they always move together in sync, would you agree that this group explicitly specifies a relationship between clips?”
[Jeremy Garchow] “If you are asking me, the answer is surely.”
[Walter Soyka] “Yes.
(My shortest post ever in this forum?)”
To keep things moving, I’ll assume most of you would also agree.
For the sake of argument, let’s use grouping to define clip relationships, i.e. in creating a clip group, I’m defining clip relationships to one another.
Now, let’s imagine a traditional, open timeline that allows groups (like Premiere). Let’s imagine moving a group along the timeline. What happens when we bump up against clips that are in the space we want to move to?
Normally we’d have two choices — overwrite or insert. More likely than not, either choice will mess things up on one or more of the tracks. Many editors find the clip management necessary to avoid these problems cumbersome. The magnetic timeline’s object behaviors make this clip management unnecessary and for many editors, that makes it much faster and easier to use.
Now imagine a third edit option. For lack of better terms, let’s call it a “layer edit”. In this scenario, when the editor encounters a clip collision, they have an option to layer or nondestructively overlap the clips, rather than overwrite or insert them. I can think of several UI designs for achieving this.
Questions:
1) If a traditional timeline had intelligent groups and a clip layering/overlaping mode such that the editorial results of a clip collision scenario were similar to FCPX, would that give you the benefits of the magnetic timeline?
2) If “FCPX is “aware” of clip relationships in a way that traditional NLEs are not.”, how does that benefit the editor?
I look forward to your thoughts.
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David Lawrence
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