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Problem with layer order for precomped Duik character rig
Hi all – long time lurker, first time poster.
I’m having some issues with a Duik rig; I’ve posted on their forums but alas, no reply as of yet.
I’ve created and autorigged a character using bones and the puppet tool that exists in a precomp, and have started some animation. The trouble I’ve come across now though is that I’d like for my character’s arms to be able to appear in front of its torso, but the autorig has automatically sent them behind.
Is it possible to rearrange the order in which these elements appear, or would I need to re-rig my character inside of the precomp in order to get the flexibility needed to rearrange the layer order?
Thanks!