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Red Rocket Conflict.
Grading a feature, old sensore, new color science, looks awesome. Everything was going ultra smooth, 8 core mac, quadro 4000, gt 120, rocket and decklink. 16 gb ram. 5 internal raid
So I start getting to finish coloring matching in all my scenes, 2 hour film. Things were really smooth, but towards the end I start crashing like crazy. Da vinci would constantly quit out by itself. I could barely scroll through the timeline before it would just crash out.
At first I thought i didn’t have enough horsepower and I was overloading the system with my many nodes, and tons of tracking. But I decided to rip out the rocket card and everything is smooth as butter again. So obviously it’s a rocket conflict, and probably a conflict in playback and dumping all the effects form the GPU. does anybody else have any similar issues? will there be a future fix on this? play back quarter rez without rocket is fine, but I still need it for the full debayer output, and I’m hoping the rocket won’t affect the stability of the render…
Really a serious issue. Is there a way I can send a log to BM? so they can root out this issue on their next update? I had it crashing in front of a client and ripped out the rocket out of pure instinct and everything was fine. Kind of embarassing…