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  • Photoshop CS4 3d Import Problem

    Posted by Greg Casey on April 24, 2009 at 12:32 pm

    I’m having a problem importing 3d models into photoshop CS4.

    System:
    Windows XP, Pentium 4, 3.8 GHz;
    ACPI Multiprocessor HP Pavilion;
    2.87 gig ram;
    Nevidia GeForce 8500 / 512mb graphics card

    Bkground: I’ve watched several tutorials on how to import 3d files from a source like google 3d warehouse. I’ve done the correct steps to import a .dae file…which I believe is an acceptable file type.
    When I open a layer from a 3d source, there is nothing visable. I see in the layers pallet the layer with all the textures. I can also see all the textures included within the downloaded file folder, but NOTHING appears in the actual file window. Where is the file hiding?

    I have tried to scale the image smaller, but when you can’t see anything to go by…well, you can’t see if or what you’re sizing it down either!

    What is going on? Is this an issue with my grapics card? Is this an issue with the file type? Do I not have a preference set properly for this import?

    Additionally, and simillarly when importing the file into after effects CS4 there is nothing there either. I see the null object…its waaaaayyyy outside the comp window…I scale the z axis back to where the null is in the comp window…still no object or file to be found.

    If anyone out there can help….I would greatly appreciated it!
    thanks,
    g

    Philip Powell replied 16 years, 4 months ago 5 Members · 4 Replies
  • 4 Replies
  • Quan Nguyen

    June 28, 2009 at 7:59 pm

    I’ve got the same problem. Reading some other posts on the net, some people identified that the problem is that the materials were set with 0% Opacity.
    Adobe provides a script to fix inverse the opacity value (see https://kb2.adobe.com/cps/409/kb409030.html) but it only fixes some model and not all. The ones that I was able to fix is:

    The Bugatti Veyron
    https://sketchup.google.com/3dwarehouse/details?mid=1f9d9ebfb4e2c0dcb42f10fbe3d9a99f&prevstart=0

    The Renault F1 car (but the result doesn’t look good)
    https://sketchup.google.com/3dwarehouse/details?mid=4313633444c6171e9038dc2199a08729&prevstart=0

    I am not able to fix this Ferrari f1 car
    https://sketchup.google.com/3dwarehouse/details?mid=e38207549180beba2fc68f7262523f3f&ct=mdrm&prevstart=0

    Can someone help?

  • Kathrin Fichte

    November 3, 2009 at 12:53 pm

    Hello,

    I have the same problem.
    I also work with google sketchup and I can not import images created there into other programs, As z.B. Photoshop, Or illustrator InDesign….

    Somebody has an idea?

    Thank you very much!

  • Marilyn Jimenez

    February 24, 2010 at 5:07 pm

    I have the same problem, and I see that there has been no recent answers to this issue. The link to the supposed fix is dead. In another thread the suggestions is to check the textures opacity; however, I do not know how to do that or what to do to change the opacity. Has anyone been able to import google sketchup models into Photoshop? If so, how? Thank you.

  • Philip Powell

    May 1, 2010 at 8:07 pm

    OK…I’ve kind of figured it out….I think. The textures do show up as transperent…go to the materials tab when your model is open, all the textures there have 0% opacity..change it to 100% AND tab to the next window to make it take effect, otherwise I found that the opacity change didn’t keep, it would each time I click on it be back at 0% opacity. Also make sure your render settings are set to something like solid or similar, hope that helps.

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