Activity › Forums › Adobe After Effects › open exr in AE, choosing 32 bit or 16 bit float
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open exr in AE, choosing 32 bit or 16 bit float
Posted by Ali Quintana on April 13, 2015 at 12:49 amIs there a big disadvantage choosing 16 bit float instead of 32 but float for exr.
We need to render a 3d max animation at 1080 p in open exr with render elements.
We need to decide between 32 or 16 bit float. Thing is we are going to use a render farm and the transferring of the files may take time depending on the file size.
Ali Quintana replied 11 years, 4 months ago 2 Members · 4 Replies -
4 Replies
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Walter Soyka
April 13, 2015 at 2:35 pmHalf-float (16b) is smaller, but less precise. Depending on what you are doing, the precision difference may be imperceptible and not worth the added weight during compositing.
I’d suggest rendering a few frames as a test to help you figure out which is more important to you.
In general: for visual passes (color, lighting, etc.), half-float is fine. For data passes (motion vectors, world position, etc.), full-float is significantly better.
Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive | RenderBreak [blog] | Profile [LinkedIn] -
Ali Quintana
April 14, 2015 at 6:47 amThank you for the help.
I am exporting some architectural animations for editing in After effects.
will do some render elements such as reflection and refraction light, and couple more.
Render is Vray and we have a day and a night scene with lots of lights.
I love the linear editing and float especially you can bring down peaked highlights with simple exposure effect.
Would 16 bit be more then good for this… I am using render farm and need to transfer the files back to my computer of course.
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Walter Soyka
April 14, 2015 at 1:04 pm[Ali Quintana] “Would 16 bit be more then good for this… I am using render farm and need to transfer the files back to my computer of course.”
My rule of thumb is full-float for data passes and that half-float is ok for visual passes, but don’t trust some random guy on the internet — do your own quick test to confirm for yourself that you’ll be happy with the result.
Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
@keenlive | RenderBreak [blog] | Profile [LinkedIn] -
Ali Quintana
April 15, 2015 at 12:48 amThanks, I tried it, I am happy with the 16 bit float result, so far… now I have to pay a renderfarm a lot of money to render a heavy 5 min animation.
I just hope I made the right decision because the real thing will be found out when deep into the render….
But your rule is not just a random internet guy rule, I have seen on the net many other pros giving the same advice. 16 bit float for normal renders and for data passes 32 bit.
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