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How to use keyframe velocity on opacity of composited CG elements for realistic effect?
Greetings!
I have a scene where I’ve composited bullet holes on the wall next to a actress. She gets hit and falls, and I need to adjust the visibility of the impacts for when her arm is in front of them as she goes down. I’ve keyframed the opacity down to the exact frame, but the effect is very obvious and mechanical, as in it is noticeable when they just reappear.
I tried animating mask shapes but the effect comes out the same. I think I will probably need to use some type of keyframe velocity or interpolation to get what I’m after, but I’m not sure what to try next. I’ve tried easy ease but haven’t noticed much of a difference.

