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.toWorld(anchorPoint) in PositionZ is displaced
hey there!
i have a problem with the generate-beam function.. i have the beam building a line and at the front of it i need a light following as emitter for particular.
now everything worked fine in 2D, but in 3D, the Z-axis is off and i can’t find out why :/my expression simple: i have a linear expression on the light-position that moves from circleA to circleB along with the “time” setting from the beam-layer.
if i stay in the same z-Axis the light follows without a problem. it i have a longer travel from about z0 to z300 then the light is delayed..
does somebody have a clue, why this is happening?help would be greatly appreciated!
Time = thisComp.layer(Beam).effect("Rope - Controls")("time");
BeginningLayer = thisComp.layer("1").effect("Rope - Start")("Ebene").toWorld(anchorPoint)
EndLayer = thisComp.layer("2").effect("Rope - End")("Ebene").toWorld(anchorPoint)linear(Time,0,50,BeginningLayer,EndLayer);
//There may be typos in the code - i simplified it
