Sorry I may have spoken too soon. With the ease and wizz expression, how do I tie this in?
function easeandwizz_inoutExpo(t, b, c, d) {
var CORRECTION = .000976563;
var v;
if ((t/=d/2) < 1) {
v = Math.pow(2, 10 * (t – 1)) – CORRECTION;
} else {
v = (-Math.pow(2, -10 * (t – 1)) + 2) + CORRECTION;
}
return b + (v/2) * c;
}
function easeAndWizz() {
var n = 0;
if (numKeys > 0) {
n = nearestKey(time).index;
if (key(n).time > time) { n– }
}
try {
var key1 = key(n);
var key2 = key(n+1);
} catch(e) {
return null;
}
// determine how many dimensions the keyframes need
var dim = 1; // It’s gotta have at least ONE dimension
try {
key(1)[1];
dim = 2;
key(1)[2];
dim = 3;
} catch(e) {}
t = time – key1.time;
d = key2.time – key1.time;
sX = key1[0];
eX = key2[0] – key1[0];
if (dim >= 2) {
sY = key1[1];
eY = key2[1] – key1[1];
if (dim >= 3) {
sZ = key1[2];
eZ = key2[2] – key1[2];
}
}
if ((time < key1.time) || (time > key2.time)) {
return value;
} else {
val1 = easeandwizz_inoutExpo(t, sX, eX, d);
switch (dim) {
case 1:
return val1;
break;
case 2:
val2 = easeandwizz_inoutExpo(t, sY, eY, d);
return [val1, val2];
break;
case 3:
val2 = easeandwizz_inoutExpo(t, sY, eY, d);
val3 = easeandwizz_inoutExpo(t, sZ, eZ, d);
return [val1, val2, val3];
break;
default:
return null;
}
}
}
(easeAndWizz() || value);