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Rotation and revolutions
Hi people, can some hero help me write a correct expression for my project?
The animation is a guy on a bicycle. I want the position of the rigged shoulders to be determined by the angle of rotation.
The thing is that the angle keeps adding up because the pedal keeps increasing the revolutions. I’ve tried this under a slider controller with no results:
Thank you very much.
COUNTER = 0;
ROTBICI = thisComp.layer("BICI").transform.rotation +(360*COUNTER);if(ROTBICI<=-360)COUNTER+1; linear(ROTBICI ,0 ,-360, -360, 0);