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Inverse Track+Puppet Pin Expression to Freeze Points
I’ve had great success with tracking layers onto flexible moving objects in a scene by attaching puppet pins to point tracking data in the past. For example, making a fake tattoo stick to a fat guy’s jiggling skin as he runs.
Now I’m trying to do pretty much the exact opposite, and I’m stuck on the vector math.
I have a shot of an umbrella that is blowing in the wind and rain. I need to freeze the blowing motion as much as possible, so my idea is to track various points like the corners of the umbrella, and map them to puppet pins that will nail it down to the screen by compensating for the motion. It works ok if I roto it by hand, but it would be a lot faster and more accurate if I could use trackers.
Ideas? Thanks in advance!