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Make IK chain scale-flipable, distortable?
Hello, folks. This problem has been driving me nuts and hopefully any of you can bring some light on the topic.
I put together a few IK chains within several character rigs (mostly on limbs). I started using Duik and then moved forward from there, but the thing is that I can’t manage to flip or distort these IK chains by using regular parent-everything-to-some-null and then scaling in any direction without messing everything up. Let’s say a character walks or faces towards left and then you need it tu turn the other side, so it’s frustrating when your only option is to re-rig a flipped version or even worse: precompose, which is a bad thing for a production evironment that needs high tolerance to further changes and variations.
Any help will be appreciated. Cheers.
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